Reavers! A Wolves Upon the Coast Campaign

Hunting Rules

Outside of desert and mountain hexes, characters can spend half a day foraging to recover 1d6 usable trail rations in scrounged fruit, vegetables, greens, eggs, fish, crustaceans, mushroom, and small game.

Outside of desert hexes, characters can spend a full day hunting. The procedure is as follows

  1. Optionally split into any number of separate hunting parties. Each party hunting makes a separate random encounter check and a separate check to find prey.

  2. After resolving random encounters, each party has a 3-in-6 chance of finding prey; roll on table 3.1. Among herd animals, only 1 animal per pack is a trophy animal. Multiple rolls of 6 are cumulative, increasing the animals HD and damage by 1 each.

  3. Prey is encountered at a distance of 2d6×10 feet.

  4. To approach the animal without being noticed, characters must roll 1d10 equal to or less than their ac. If they fail, the animal will take notice and likely flee. Characters with a shortbow may make a parting shot.

  5. Combat is then run as normal. Game animals have morale 5 and flee on failure or attack on success. A wounded animal reduced below 5 hp will always attempt to flee if it wins initiative; on a 4-in-6, characters can track it into an adjacent hex.

  6. Game animals produce 15 trail rations per hd and 1d10sp per hd in pelts, horns, claws, and other goods. Trophy animals produce double-value remains.

|Game Animals Encountered| |------| |1d6|Animal Encountered| |1| 2d6 Sheep and Rams. 1 HD, 1d6 damage| |2| 2d6 deer. 2 HD, 1d6 damage| |3| 1d6 boar. 3 HD, 1d6+1 damage| |4| 1 moose/elk. 4 HD, 1d6+1 damage| |5| 1 bear* 5 HD, 1d6+2 damage| |6| Trophy animal. Roll again, adding +1 HD and Damage|

*Reroll or ignore results of bear in Albann and Ruislip. The only bear there is Ylmo.

#Resolution-Tools #System-Agnostic